Potential & reforging
Potential is an extra block of stat lines on a piece of gear. It has its own grade, separate from the gear's quality — a green item can carry gold potential.
Five grades
Rare
- Lines
- 1
- STR
- +5–9
- Locks
- —
Epic
- Lines
- 2
- STR
- +6–11
- Locks
- —
Legendary
- Lines
- 3
- STR
- +7–12
- Locks
- 1
Mythic
- Lines
- 3
- STR
- +10–15
- Locks
- 1
Radiant
- Lines
- 4
- STR
- +13–17
- Locks
- 2
The STR ranges are one line's range on a weapon or armour piece of item level 45–59; other stats and item levels scale the same way. Accessory lines are 75 % of that.
Higher grades have more lines and bigger ranges. Radiant never drops: it only comes from reforging a Mythic item with a Grand Reforge Stone.
Reading a line
- The diamond shows the grade of the line. Tap the line to see its range, e.g. "7 – 12".
- The five pips show how well the line rolled within its range. More pips means closer to the top; a glowing last pip means it's right near the maximum.
- A small, dim diamond means the line rolled in the grade below's range. Line 1 is always the item's own grade; each later line has a 20 % chance to be own-grade, otherwise one grade lower.
What makes a good roll
- Grade first. It sets the number of lines and their ranges: a gold item's three lines usually add far more than a purple item's two.
- Then the stats. Only stats your class uses count: your main attribute (warrior STR, ranger AGI, mage INT, priest SPI), VIT, DEF and resistances help everyone; crit lines do nothing for a pure healer, and healing power only helps the priest line.
- Last, the pips. With the same grade and stats, compare pips and diamond size. A large diamond with full pips is the best line that grade can roll.
Appraising
Gear from elites and bosses arrives with "???" potential; pay a little gold to appraise it. Grade and lines are fixed when the item drops — appraising only reveals them. You can wear it unappraised, but the potential does nothing until revealed.
Reforge Stones
- Reforge Stone. Re-rolls every unlocked line and applies at once. Can promote up to Mythic.
- Grand Reforge Stone. Shows old and new side by side — keep or swap. Better promotion odds, and the only way to Radiant.
- Never down. Reforging never lowers a grade. Each roll also costs some gold.
- Locks. 1 line on Legendary and Mythic, 2 on Radiant. Each lock costs 2 extra stones of the same kind; it doesn't change promotion odds.
Promotion odds per roll
| Promotion | Reforge | Grand |
|---|---|---|
| Rare → Epic | 6% | 15% |
| Epic → Legendary | 1.8% | 5% |
| Legendary → Mythic | 0.5% | 1.5% |
| Mythic → Radiant | — | 0.4% |
No pity — pure probability. Every roll is independent. The reforge screen shows how many times this item has been rolled since its last promotion.
Grade when it drops
| Source | Rare | Epic | Leg. | Myth. |
|---|---|---|---|---|
| Field monster75% no potential | 22% | 3% | — | — |
| Elite | 70% | 25% | 5% | — |
| Field boss | 50% | 40% | 9% | 1% |
| Dungeon boss | 45% | 42% | 11.5% | 1.5% |
| Crafting | 80% | 20% | — | — |
Mythic drops only from bosses of Lv 30 and up. Field drops arrive already appraised.
Where Reforge Stones come from
| Source | Reforge | Grand |
|---|---|---|
| Aunt Maren's store | Gold | — |
| Curio Shop | — | Sold |
| Field boss win | 1–2 each | 8% |
| Dungeon boss | 2–3 each | 12% |
| Elite kill | 4% | 0.3% |
Boss stones follow the same daily loot limits as boss gear (see Regions).