Regions & Bosses
Head inland from Anchorcove. Every region has its own elites and a boss — and bosses take preparation: gear, potions and the right pets.
Lv 1–14
Fernreach & Elderwood Hollow
The woods behind town and every traveller's first stop. Deeper in, the Grovewarden waits at the Elderheart.
Elites: Goblin Pikeman · Paleear · Thornvine Golem
BossGrovewardenLv 12
Lv 15–25
Mistfen Gorge
A gorge where the fog never lifts and the marsh floor is crusted with salt. Down in the Saltglass Depths lives a crab with a whole reef on its back.
BossSaltshell ColossusLv 27
Lv 25–32
Murmurstones & Murmur Cloister
A forest of standing stones that seem to whisper. The carvings show a person surrounded by beasts — nobody knows who made them. The Menhir Sentry patrols; the Stonespeaker sits at the end of the cloister.
BossThe StonespeakerLv 32
Lv 33–40
The Skydrift Isles
Islands adrift above the clouds, where Scholar Ilse keeps camp. At Lv 40 comes your First Ascension: climb to the Summit and pass the trial of the Isle Tempest to choose an advanced class.
BossIsle TempestLv 40 · Ascension trial
Lv 40–47
The Starless Waste & Lampout Camp
The first region after Ascension: a waste where no stars show at night. The Lampout Watcher carries a lamp that is never lit, and deeper in, the Lightless Stag snuffs out every light.
Dungeons
Dungeons go floor by floor, with a boss at the bottom. Each character's first 3 clears of a dungeon per day get the full loot chance; later clears roll at a reduced chance.


Lv 15–24
Silkweb Warren
Boss Silkmother · Lv 20


Lv 25–34
Wrecker's Reef
Boss Hullwraith · Lv 30


Lv 35–40
Cinderforge Keep
Boss Cinderwarden · Lv 40
Before a boss
Bosses hit far harder than field monsters of their level; going in under-geared is a near-certain loss.
Prepare
- Wear a full set. Every missing armour piece gives the boss an opening.
- Refine and enchant. Around +5 and a few enchant stages changes the odds a lot.
- Bring potions. Bosses burst and stun, and you can't drink while stunned.
- Watch your damage reduction. Every boss has an armour-break skill. How reduction works
Loot limits
- Field bosses. Items drop on your first 2 wins of that boss per account per day; after that no items, and much less gold and XP. Switching characters doesn't reset the item count.
- Dungeons. Full loot chance on each character's first 3 clears per dungeon per day.
- During the internal test, tester mode lifts these daily caps.