Anchorcove
锚湾奇旅
Idle Pet RPG
Closed testInvite only
About the testNews
0.6.6- NoticeClosed internal test under wayPinned
Invited testers only. All data is wiped at launch.
- Update0.6.6: quests arrive, Reforging at a glance2026.11.13
Story chapters, daily and weekly quests, the Anchor Seal exchange; Reforging now shows Potential Power and how much each roll gained or lost.
- Update2026.11.12
- Update2026.11.10
- In the worksTrading and a market, more high-level regions—
Dates to be announced.

The Unmapped
One full-moon night a fog rose over the western sea and stayed for three days. When it lifted, an entire continent stood where there had been open water.
No maps, no records, no one knows where it came from. Every nation issued a Writ of Exploration: bring something back and be rewarded. Merchants, scholars, sellswords and drifters crossed by the thousand. You are one of them.
Some of the continent's beasts walk up to newly landed explorers and simply stay — not tamed, not caught. Hounds and horses brought from home only want to go back to the ships. Why you? Nobody knows.
Anchorcove is the camp the first explorers built on the shore — hearth fires, hawkers, nets drying, crates just unloaded, beasts sunning themselves on the dock.
Beasts at your side
One hero and their companions. Each pet has its own temper and style — some guard, some heal, some strike. Meet the pets
Folk of Anchorcove

Old Tobin
Innkeeper
Built the first house in town. He can lock your XP.

Bram Ironhand
Blacksmith · refining
The town is named after the first anchor chain he forged.

Pip
The smith's apprentice
Ask him how refining works.

Aunt Maren
Grocer
Food, Beast Tomes and Reforge Stones. No potions.

Fenwick
Clerk
Buys your loot and counts every explorer and beast at the dock.

Scholar Ilse
Camp on the Skydrift Isles
Guides your First Ascension.